Tuesday, December 10, 2013

NSA Online Gaming to Gather Personal Data

NSA

There seems to be no limit on what lengths the NSA will go to in order to spy on would be terrorists - and law abiding citizens.  In stories filed jointly by the New York Times, The Guardian, and ProPublica, it is reported that the NSA has been secretly using online video games to spy and recruit informants and gather data.  Between sifting through our e-mails, listening into our phone calls, tracking the location of our cell phones, even monitoring porn site visits, and now spying on us through online games, there seems to be no realm in which American citizens can safely assume that they have a shred of privacy.  Adolph Hitler and the Nazis and Joseph Stalin and his thugs would be envious indeed of what the NSA is doing to citizens.  The larger question is when will Americans wake up to what is happening.  Here are highlights from the New York Times article:

Not limiting their activities to the earthly realm, American and British spies have infiltrated the fantasy worlds of World of Warcraft and Second Life, conducting surveillance and scooping up data in the online games played by millions of people across the globe, according to newly disclosed classified documents.

The spies have created make-believe characters to snoop and to try to recruit informers, while also collecting data and contents of communications between players, according to the documents, disclosed by the former National Security Agency contractor Edward J. Snowden. Because militants often rely on features common to video games — fake identities, voice and text chats, a way to conduct financial transactions — American and British intelligence agencies worried that they might be operating there, according to the papers. 

Online games might seem innocuous, a top-secret 2008 N.S.A. document warned, but they had the potential to be a “target-rich communication network” allowing intelligence suspects “a way to hide in plain sight.” Virtual games “are an opportunity!” another 2008 N.S.A. document declared.

The documents, obtained by The Guardian and shared with The New York Times and ProPublica, do not cite any counterterrorism successes from the effort. Former American intelligence officials, current and former gaming company employees and outside experts said in interviews that they knew of little evidence that terrorist groups viewed the games as havens to communicate and plot operations. 

Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.” 

The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured. 

One American company, the maker of World of Warcraft, said that neither the N.S.A. nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas.
I hate to say it, but the only safe assumption is to take the approach that everything you do is being watched through some means - because it's probably true at this point. America has joined the ranks of Russia and China in terms of spying on its citizens. 

No comments: